02.10.21
Digital Cities
Connecting Bath: Bringing Bath up to Speed with Cutting Edge Digital Connectivity
by Stephen Hilton
The current/planned roll-out of 5G connectivity and the future development of 6G are potentially significant opportunities for the creative industries in Bath.
10.06.21
Hybridity
From catastrophe to hybridity to recovery?
by
Tarek Virani
COVID-19 has had a devastating impact on the creative and cultural sector in South West England. In this comprehensive piece of work, a first for the region, we explore these impacts, by asking five key questions about medium and long term transition as well as the potential for building resilience.
16.05.21
Expanded Performance
Sensing the Audience in Digital Streaming: Lessons from a Global Pandemic
by Ana Levordashka, Danaƫ Stanton Fraser, Iain D. Gilchrist, Paul Hill and Eleanor Chadwick
As it is becoming increasingly common for audiences to experience live performances remotely using digital technology, it is crucial to reflect on the design of digital experiences and the technology used to deliver them.
28.04.21
Creative Ecologies
Communities of Practice: Bridging Academia & the Creative Industries
As hybrid identities bridging academic, researcher, artist and producer increasingly come to the fore, this talk explores examples of the mutual benefits that these collaborations bring to their participants and wider communities of practice.
22.04.21
Responsible Technology
Queering and Entangling our Dancing Digital Bodies
by Harry Silverlock
A baseline guide for dance and movement XR creators seeking to explore a volumetric and data tracking practice explored through a queer lens and exploring the needs of LGBTQ+ audiences in social VR spaces.
25.03.21
Expanded Performance
Immersed Audiences: evaluating and designing tech to understand audiences
As the adoption of immersive technologies within the creative and cultural industries continues to grow, audience care, enjoyment and experience become central considerations in technology development.