Digital Placemaking

Digital Placemaking aims to enhance and deepen the relationship between people and places. We believe the best examples of digital placemaking are co-designed by different kinds of communities, using digital technology and creative solutions to improve or enhance the public experience of place.
The Digital Placemaking R&D Production call asked for ideas which explore questions of belonging, safety, hope and power in public spaces. We are pleased to announce the funded prototype projects are POPMAP, Everything is Music, Stupid Cities and Narratives, you can read more about their work below and here.
The call has now closed but you can read the brief here.

Many of us already move seamlessly between digital and physical worlds in our day-to-day life. From Google Maps, to wearable technology, to playing Pokémon Go in the park; digital technology can make things easier, more enjoyable and more accessible. Of course, if it’s not done right, digital technology can also make things more confusing, alienating or overwhelming.

In the first Bristol+Bath Creative R+D Pathfinder, we’ll be bringing together new talent, university research and cutting edge industry and inclusion practice to address industry-wide challenges by making innovative work that finds its way to market and audiences.

Read more about Digital Placemaking

Introducing the Digital Placemaking Prototypes

The Digital Placemaking prototypes aim to expand our understanding of the intersection of digital and physical space as well as the role of culture in the new digital infrastructure.

Digital Placemaking Prototypes


Digital Placemaking Prototype

City ID and Calvium – in collaboration with Bristol City Council – have been commissioned to explore the potential for an exciting new digital application that connects people with the events and activities that occur in Bristol’s streets, spaces and venues.


Digital Placemaking Prototype

boomsatsuma and Iconic Black Britons have been commissioned to showcase the intersections of culture, creativity and difference, co-constructing a collective AR experience of place. The digital placemaking project will make specific, location-based art and culture tangible, through AR animation of local art and spatialized audio.

Everything Is Music

Digital Placemaking Prototype

Bristol and Bath have long been a birthplace for new frontiers in music. Music is the living blueprint of a city through time. Everything Is Music will track, celebrate and explore the disparate and interlinked stories that have contributed to this unique musical fabric.

Stupid Cities

Digital Placemaking Prototype

Stupid Cities aims to improve the social equality of our cities by using placemaking tools to highlight how their current design creates disability.

Meet the Digital Placemaking Fellows

The Fellows will be working together to explore the challenges and opportunities around the theme.

Key People

Tim Lo


Tim is a mixed media creative working in dance, theatre, film and VR. Their work ranges from movement directing for theatre, producing live events and short films, and performing in international festivals IBT and Mayfest.

Roseanna Dias


I'm a producer interested in the crossover between creative practice, emerging technologies and inclusion. I nurture new networks, talent and inclusive practices through creative engagement projects with organisations like Trinity, Rising Arts Agency and Watershed.

Grace Quantock


Grace Quantock is a non-executive director, writer and psychotherapeutic counsellor in advance training. Over the last decade, Grace has worked at the intersections of systemic dynamics in relationship, social justice, marginalised identities and creative arts.

Stephen Hilton


Stephen has worked on Smart Cities since the term was first invented. He passionately believes that Smart Cities should be creative, fun, inclusive and democratic places – as well as productive and efficient.

Will Taylor


Born and raised in South West London to first generation Ghanian immigrants. I very quickly learned to question the issues raised by the diasporic experience.

Paul Clarke


Paul Clarke is a Senior Lecturer in Performance Studies at University of Bristol and directs the theatre company Uninvited Guests. Founded over 20 years ago, the company’s work tours nationally and internationally.

Dr Shawn Sobers


Associate Professor - Lens Based Media, University of the West of England Shawn teaches into the BA and MA Photography, MA Research Practice, and supervises MRes and PhD students across a broad range of subject areas and topics, including creative activism, social history, archiving, photography and film, artists books.

Jim Morrison


Jim is a disruptive digital entrepreneur working at the intersection of society and technology. As founder of OneSub he is attempting to disrupt the mainstream news media and bring us back from the brink of fake, over-sensationalised, populism.

Our partners bring together some exciting insights and resources:
Brigstow Institute (University of Bristol)
Brigstow brings researchers from different disciplines together with a range of partners across the city and beyond to experiment in new ways of living and being
CAMERA (University of Bath)
Centre for the Analysis of Motion, Entertainment Research and Applications
The Centre for Cultural and Creative Industries (Bath Spa)
Research, engagement and discourse surrounding the theoretical, practical and commercial frameworks that embody the arts, media, or creative industries
The CREATE Lab (University of Bath)
Research into spatial cognition in physical and virtual environments; technologies for children; trust, security and identity in online environments
Digital Cultures Research Centre (UWE)
An open and collaborative network of critical thinkers and doers who interrogate, articulate and create practical approaches to responsible technological futures
Pervasive Media Studio
Studiohomepage web
A collaboration between Watershed, University of Bristol and UWE Bristol hosting a brilliant community of over 100 artists, creative companies, technologists and academics exploring experience design and creative technology.
Vision Institute (University of Bristol)
Vision research spanning human and animal vision, artificial vision systems, visual information processing and the creative arts

Latest articles

16.07.20 Digital Placemaking

Maintaining Musical Connections in a Socially Distant World

by Crack Magazine

26.06.20 Digital Placemaking

PopMap: Transitioning to a “new normal”

by City ID

View all