Digital Placemaking aims to enhance and deepen the relationship between people and places. We believe the best examples of digital placemaking are co-designed by different kinds of communities, using digital technology and creative solutions to improve or enhance the public experience of place.
Reframing Digital Placemaking: 21 - 25 September
The Digital Placemaking Fellows have explored how we might think in new ways about the relationship between our digital and physical realms in the 21st Century. Join us as they publish their findings in a week of live and recorded online content including talks, podcasts, illustrations and social media takeovers. Find out more here.
The Digital Placemaking prototypes call asked for ideas which explore questions of belonging, safety, hope and power in public spaces, expanding our understanding of the role of culture in the new digital infrastructure and the intersection of digital and physical space. We are pleased to announce the funded prototype projects are POPMAP, Everything is Music, Stupid Cities and Narratives, you can read more about their work below and here.
Many of us already move seamlessly between digital and physical worlds in our day-to-day life. From Google Maps, to wearable technology, to playing Pokémon Go in the park; digital technology can make things easier, more enjoyable and more accessible. Of course, if it’s not done right, digital technology can also make things more confusing, alienating or overwhelming.
In the first Bristol+Bath Creative R+D Pathfinder, we bring together new talent, university research and cutting edge industry and inclusion practice to address industry-wide challenges by making innovative work that finds its way to market and audiences.
Read more about Digital Placemaking