Tom Abba is an Academic Research Fellow on the Amplified Publishing Pathfinder, he is also an Associate Professor of Art & Design at UWE Bristol, and since 2016 has directed the Ambient Literature research project. He is also a writer and artist whose practice addresses the form and content of both digital and physical books, alongside hybrid forms of the two. In this article, Tom explores how content is made and published in the publishing ecosystem and how independent content creation can be supported to thrive in a range of industries and with a range of audiences.
James Binns, an Industry Fellow on the Amplified Publishing Pathfinder, is the co-founder of Network N - a Bath based media business employing over 100 people with a focus on digital media in the games and entertainment market. In this article James highlights his research plans considering how essential share buttons are to driving published content to wider audiences and how prevalent they are.
Linus Harrison, a New Talent Fellow on the Amplified Publishing Pathfinder, is a social entrepreneur and neurodivergent visual thinker, working with other neurodivergent visual thinkers to envision and create a world of publishing from a spacial imagery perspective. In this article, Linus details his research plans considering how the publishing sector can utilise built-in neurodivergent design and new technology to provide for fully representative audiences.
Andrew Kelly, the director of our Amplified Publishing industry partner Bristol Ideas, is a visiting professor at the University of the West of England and has published 15 books on a range of issues His past projects include We The Curious, Bristol2008, Bristol Legible City, Brunel200, Bristol2014, Bristol800, Film2021 and the annual Bristol Great Reading Adventure. In this article Andrew explores the impact of the pandemic on live events and festivals and explores how Bristol Ideas are adapting their offering for a future world altered post recession and pandemic.
Our newest article by Fiona Rourke explores how we can remove barriers to participation in digital spaces for disabled audiences. As a result of the pandemic, a very quick shift occurred from planning tangible, in-person events to translating concepts of gathering & celebration into a screen ratio of 16:9, presenting an important need to reconsider how we facilitate digital events.